performance issue with AudioStreamPlaybackPolyphonic
“Godot Version v4.3.stable.mono.official [77dcf97d8] Question trying to make a sequencer. notes are played with AudioStreamPlaybackPolyphonic because i figured that creating and destroying dozens of AudioSteamPlayer nodes would be silly. i immediately ran into a problem where the audio would crack...”
godot-forum · blarkoubus · 7/20/2026
Open original →Parallax 2D and its cons
“Godot Version 4.6.3 Question So I've been using parallax for a lot, not for simple backgrounds but for complex environment which gives the sense of depth. I love the parallax2D node, the only issue is workflow and performance. The more parallax layers you add, the more it will lag, but that is ex...”
godot-forum · _Neonsise · 6/17/2026
Open original →Performance Issues with lots of TileMapLayers for Large 3D-Stacked Worlds
“Godot Version godot_v4.3-stable_linux Question I'm working on a tile-based sandbox world in Godot where the map scales in 3D — essentially multiple Z-levels stacked vertically. I want the world to be scalable in size, and also want to allow the player to view it from a height (like a top-down or ...”
godot-forum · 0x500 · 7/17/2025
Open original →Performance issues of TileMapLayer when using a large TileSet
“Godot Version 4.4.1 Question I recently acquired a tileset atlas that looks fantastic at first glance — everything about it seems great except for its size. The resolution is 2816×7248, which makes finding a specific tile quite challenging. Thankfully, the author thoughtfully divided it into over...”
godot-forum · sentry9527 · 6/17/2025
Open original →Performance issues with many objects
“Godot Version v4.4.1 Question The game that I'm making requires a small room to be filled with a lot of equipment(switches,buttons,gauges), It's probably hitting the 5000 mark, luckily many of them doesn't require to have shadows and isn't a physics object, just static meshes that can rotate, sca...”
godot-forum · Sokir · 6/9/2025
Open original →