Problem: Projectiles "dragged" by source entity (4.3.stable)
“Godot Version: 4.3.stable 4.3.stable Problem: Projectiles "dragged" by source entity (4.3.stable) A problem I have with my game is that the projectiles that come from the player aren't as independent as they should be. This video shows what's happening: https://www.youtube.com/watch As the player...”
godot-forum · eyeballtank · 4/3/2026
Open original →Problem with pong ball not bouncing but getting pushed by paddle
“Godot Version 4.4.1.stable.mono Question Problem with pong ball not bouncing but getting pushed by paddle I am trying to create a pong/brickbreaker style game to learn a bit about how godot works, but I am stuck with a problem on recreating the expected behavior from this games. My problem is tha...”
godot-forum · grouna · 7/12/2025
Open original →An Area2D Stopped Working
“Godot Version 4.4 Hi, I have an issue that has me stumped. I have an area2D that was working perfectly, but I needed to increase its size. After doing this, it has stopped interacting with rigidbodies. I'm using body_entered() and body_exited() , I've checked and monitoring is still toggled on. I...”
godot-forum · boe_taito · 7/1/2025
Open original →I have a collision problem with collisionshape2d
“Godot Version 4.4 lastest Question image image image How i resolve the problem? When these two objects collide, they experience an interaction that shouldn't happen. It's like the character almost jumps over the circle, or just passes in front of it, and you have to take it up. Or if it's up and ...”
godot-forum · Angel_FUR · 5/21/2025
Open original →Impulsing to especific direction and problems with velocity
“Godot Version 4.3 Question i want to make a game about being a gun, so the charecter rotate to the mouse position. The problem is: when i shot, the idea is tha i'm thrown to the oposite direction, but idk how to calculate this vector here's my code: extends CharacterBody2D @onready var node_2d = ...”
godot-forum · just_a_octopus · 1/21/2025
Open original →