Shading artifacts when importing a model with deformation bones and overlaping UVs
“Godot Version 4.5.1 stable Question When importing a model into Godot, shading artifacts appear, as if the model has inverted normals in some places. Снимок экрана от 2026-03-13 05-13-13 Снимок экрана от 2026-03-13 05-14-21 An important clarification: these are areas where parts of the model are ...”
godot-forum · aquaman · 3/13/2026
Open original →How can I import .pck file to my Android project?
“Hi there, I have been developing Android project with Godot 4.5.1.stable version, and Now I updated to Godot 4.6.stable. I exported Godot project as .pck file and imported it in Android project under asset folder, it worked well in Godot 4.5.1. But after upgrading to 4.6 (both editor and Android ...”
godot-forum · JM_Lee · 2/6/2026
Open original →Can't import transparent lossless webp
“Godot 4.4.1 Hello everyone :slight_smile: According to the Godot documentation, lossless webp is supported, but I always get an error message when I try to import a lossless webp with a transparent background. I've exported lossless webp with both Krita and Aseprite, and neither of them can be im...”
godot-forum · SirMaoh · 8/11/2025
Open original →Failed loading resource - error
“Godot v4.3 I encountered a problem with using images in godot. I wanted to add an image to the sprite 2d node, but there is an error that says the following: Failed loading resource: res://assets/character.jpg. Make sure resources have been imported by opening the project in the editor at least o...”
godot-forum · oskarignho · 11/22/2024
Open original →Error when importing .obj file
“Godot Version v4.2.2.stable.official [15073afe3] Question Im trying to importing OBJ 3d model in my game, but godot shows errors: Couldn't open MTL file 'res://assets/models/BABKA EBAT.mtl', it may not exist or not be readable. scene/resources/importer_mesh.cpp:216 - Index p_surface = -1 is out o...”
godot-forum · truffeL · 11/2/2024
Open original →